123 research outputs found

    Informal animation sketching: Requirements and design

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    We present an interface design for creating informal animations from sketches. Current tools for creating animation are extremely complex. This makes it difficult for designers to prototype animations and nearly impossible for novices to create them at all. Simple animation systems exist but severely restrict the types of motion that can be represented. To guide our design of an animation sketching interface, we conducted field studies into the needs of professional and novice animators. These studies show the wide variety of motions that users desire in informal animations and indicate how to prioritize these types of motion. The interface described here allows the most important types of motion to be defined with pen gestures, and gives visual feedback for coordination of events

    A Visual Language for Animating Sketches

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    Forms of Expression for Designing Visual Languages for Animation

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    K-Sketch: A 'kinetic' sketch pad for novice animators

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    Because most animation tools are complex and timeconsuming to learn and use, most animations today are created by experts. To help novices create a wide range of animations quickly, we have developed a general-purpose, informal, 2D animation sketching system called K-Sketch. Field studies investigating the needs of animators and would-be animators helped us collect a library of usage scenarios for our tool. A novel optimization technique enabled us to design an interface that is simultaneously fast, simple, and powerful. The result is a pen-based system that relies on users ’ intuitive sense of space and time while still supporting a wide range of uses. In a laboratory experiment that compared K-Sketch to a more formal animation tool (PowerPoint), participants worked three times faster, needed half the learning time, and had significantly lower cognitive load with K-Sketch

    A study of early stage game design and prototyping

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    SketchWizard: Wizard of Oz Prototyping of Pen-based User Interfaces

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    SketchWizard allows designers to create Wizard of Oz prototypes of pen-based user interfaces in the early stages of design. In the past, designers have been inhibited from participating in the design of pen-based interfaces because of the inadequacy of paper prototypes and the difficulty of developing functional prototypes. In SketchWizard, designers and end users share a drawing canvas between two computers, allowing the designer to simulate the behavior of recognition or other technologies. Special editing features are provided to help designers respond quickly to end-user input. This paper describes the SketchWizard system and presents two evaluations of our approach. The first is an early feasibility study in which Wizard of Oz was used to prototype a pen-based user interface. The second is a laboratory study in which designers used SketchWizard to simulate existing pen-based interfaces. Both showed that end users gave valuable feedback in spite of delays between end-user actions and wizard updates

    A Framework for Sharing Handwritten Notes

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    NotePals is an ink-based, collaborative note taking application that runs on personal digital assistants (PDAs). Meeting participants write notes in their own handwriting on a PDA. These notes are shared with other participants by synchronizing later with a shared note repository that can be viewed using a desktop-based web browser. NotePals is distinguished by its lightweight process, interface, and hardware. This demonstration illustrates the design of two different NotePals clients and our web-based note browser. Keywords PDA, pen-based user interface, CSCW, informal user interfaces, gestures, digital ink, mobile computin

    Frenzy: Collaborative data organization for creating conference sessions

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    Organizing conference sessions around themes improves the experience for attendees. However, the session creation process can be difficult and time-consuming due to the amount of expertise and effort required to consider alternative paper groupings. We present a collaborative web application called Frenzy to draw on the efforts and knowledge of an entire program committee. Frenzy comprises (a) interfaces to support large numbers of experts working collectively to create sessions, and (b) a two-stage process that decomposes the session-creation problem into meta-data elicitation and global constraint satisfaction. Meta-data elicitation involves a large group of experts working simultaneously, while global constraint satisfaction involves a smaller group that uses the meta-data to form sessions. We evaluated Frenzy with 48 people during a deployment at the CSCW 2014 program committee meeting. The session making process was much faster than the traditional process, taking 88 minutes instead of a full day. We found that meta-data elicitation was useful for session creation. Moreover, the sessions created by Frenzy were the basis of the CSCW 2014 schedule.Ford-MIT AllianceNational Science Foundation (U.S.) (Award SOCS-1111124)National Science Foundation (U.S.) (Award SOCS-1208382)United States. Office of Naval Research (Grant N00014-12-1-0211)National Science Foundation (U.S.) (Grant IIS 1016713)National Science Foundation (U.S.) (Grant IIS-1110965
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